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By just grouping with the same wow gold people a lot and making sure someone had the talent.
If I am summarizing this thread, it appears most of the concern is about single-target threat vs. well-geared DPS, especially against slow-swinging or magic-using bosses who don't proc Rune Strike as often. Groups with reliable BoSanc don't notice the problem as much.I would compare you to warriors more than paladins, since the next patch removes the threat of Light, which sometimes grants paladins crazy numbers.I am saying the tooltip, which currently reads: Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 3%, and increases the critical strike chance of your damage spells by 3% on targets afflicted by Faerie Fire.Faerie Fire and Feral Faerie Fire spells also increase the chance the target will be hit by spell attacks by 3%, and increase the critical strike chance of your damage spells by 3% on targets afflicted by your Faerie Fire or Feral Faerie Fire.One of the issues we are currently discussing is what to do in the case where someone chooses a talent that they end up not using because someone else in the group also has the same buff of equal or greater potency. To be fair though this is not a new problem. Raids always had to manage buffs like Spirit or Kings that were talented. I think groups usually worked around that by just grouping with the same wow gold people a lot and making sure someone had the talent. We are seeing a lot more raids pugged these days, and in any case, you often still want the buff when you are soloing. It is something we're discussing.