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I experienced been making an average of 1,000 wow gold a card.
Creating Darkmoon cards became absolutely addicting. It was like gambling -- I'd spend somewhere near to 1,500 wow gold creating a card that would sell for anyplace between 500 and 6,000 wow gold. But if it was gambling, the odds were definitely stacked against the house. I experienced been making an average of 1,000 wow gold a card, and that wasn't even counting the low-selling "garbage" cards that I just kept and held on to.
The revenue was good, also it was steady. But i experienced been greedy. I wanted more. So I began buying Darkmoon Cards off the auction house once they were below my cost. Between the cards i experienced been making and also the cards i experienced been buying, I wound up with multiples of every card.Taking in a few hundred thousand wow gold over the course of a week was a weird feeling to say the least. It felt like a mistake; like it shouldn't be this easy; like I just typed in the old Sim city 2000 infinite revenue cheat code. I felt like I broke the damn game.
At this point I thought, "if individual cards sell quite well, I wonder if the completed decks sell even better?" Since the Darkmoon Faire was about to start up, I made a bunch of decks and decided to test the theory out.