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Not to mention saving lots of wow gold in purchasing more.
For example, a "Glyph of Endless Shots" could magically regenerate the arrows or bullets you have in your bags, preventing you from running out. Or, if we were to go with the above suggestion where projectiles become normal pieces of gear, have glyphs that increase the strength of vendor projectiles, that way casuals can improve the damage output of their projectiles particularly while leveling without needing to endlessly farm instances to hope for an upgrade. This would be particularly helpful because out of necessity projectiles would need to have a relatively low drop rate since typically only Hunters would make use of them. There are tons of different ways you could use glyphs to augment your projectiles but due to the fact that quality Minor glyphs are few and far between, this could be a great improvement for both Hunters and those with the Inscription profession.We're fond of the idea of projectiles that would solve loads of problems and free up loads of bank/bag space from ammunition, not to mention saving lots of wow gold in purchasing more and more ammo from engineers. It's always the tank or the healer who was responsible for everything that went wrong during a raid. The only way a party could wipe pre-BC was because the tank couldn't hold aggro, or the healers couldn't heal/dispel/cleanse quickly enough.Blizzard has changed boss fights with Wrath. Encounters now require everyone in the raid to be on the ball. Now DPS has to put out a little more effort than to go through their rotation while they watch TV, talk on the phone or whatever it is DPS do while not paying attention to the fight.