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Paladins will actually have to continuously Judge wow gold players.
The coefficients for Seal of Vengeance / Corruption, Seal of Blood / of the Martyr, and Seal of Command were lowered.I don't really have much to say about this other than that I'm disappointed but confident that it's all balanced. I haven't done as extensive a test of the Beta as I probably should, so if these damage nerfs were based on hard numbers that Blizzard has gathered, then they're probably right. I have to believe that. Melee hits no longer refresh Judgements, which means that in order for the debuff to stay on opponents, Paladins will actually have to continuously Judge wow gold players.With the change to Crusader Strike some time back removing its Judgement refresh feature, this means Judgements will be every Paladin's responsibility. This also means Blizzard is forcing Holy or healing Paladins to insert Judgements into their rotation.With Judgements eating up the GCD now, I'm not so keen on the idea. Shield of Righteousness was rebalanced to deal 100% of block value plus 300, although this might not be its final form as Blizzard tries to get the right amount of damage for the spell. As it turns out, a pure multiplier of Block Value -- as high as over 300% in older builds -- made Shield of Righteousness deal insane damage.This change mostly affects Protection Paladins who will have the spell firmly in their rotation.The last interesting change is that Hammer of Justice now interrupts spellcasting for 3
seconds.