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Systems integration experience in Habbo
Habbo credits are perfect thing in the game, we can use it to buy arms which can be used in the fighting, and also we can change for some valuable skills.
For example, if you do not know how to defense when you face enemies, you maybe killed in this time, but if you know this skill, and than you can avoid this danger.
In the team page top right of the three buttons, the first is the battle mode, the system to find a similar level opponent, the role can be upgraded after the victory.
The second is the random PK model did not experience victory.
The third is to specify the PK model, similarly, after overcoming inexperience. To find opponents will load the game, and then enter the battle screen, this time the fighting has not yet begun, you can not see each other’s role; the battlefield there will be some red and blue grid lattice, which is arranged in formation you use, you can adjust the position and role of the lineup.
The lower right is the action time to 0 on the end into a real battle force. First of all, both captain and random display received special cards, as well as the role played grade, etc. Every battle captain will get a card, this card can only be used once, do not consume action points, so in theory it does not matter who is captain.
Cut back to the battlefield after the screen to see each other’s role. The upper left corner is the additional effect of each round; all the role of the effective role of a row of the upper right picture is the sequence of actions, in accordance with each role, the first value of order, from left to right order of action.