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The single player experience
MapleStory Mesos is popular in my colleagues. This maple story mesos game, it is an enigma. The more I play it, the more it engages me, the more fun it becomes, and the more I want to play it.
It takes every MMORPG element that I thought were essential and that I enjoyed and eschews them for something better. It succeeds every time. I have listed a few of these elements as examples of how maple story mesos does things better.
I have long had an odd relationship with leveling while earning maple story mesos. I do not like level caps. Even in Diablo 2, where the closest I ever got to the level cap was 86. Designing a game with a cap that prevents me from getting more powerful is not my thing. Before, I always thought if I want to attain that level 100 and that means I have to earn 94 billion of maple story mesos to exchange experience points. Even reaching that level 20 is not the end of game. You still earn experience and are able gain more skill points. But your progression has stopped. And I could not be happier.
I love crafting in games. Even though I only played ever quest for a few months, I loved its crafting system. Crafting in Neuron was the best I have personally experienced in a game. I was a pretty high level constructor and nothing was more enjoyable than sticking a blue print and the necessary weapon parts into the constructor and pop out a six slot high damage weapon. Crafting is definitely my bag.