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Wow gold players see a portrait of themselves.
You, and about eleven million other gnomes, night elves, orcs, taurens, trolls, and dwarves.As you quest through one of Northrend's first zones, the Borean Tundra, you'll be struck by two things. First, you'll note the stark beauty of the landscape, with its Aurora Borealis painted across the sky, its icy wastes stretching to the horizon, and its herds of mammoth wandering the permafrost plains. It's a tribute to Blizzard's oft-praised art direction that a four-year-old game engine can be made to look this good (all the same, Lich King won't be giving Far Cry 2 much competition when it comes to graphical razzle-dazzle). The second thing you'll notice is how filled the place is with things to do. You'll seldom travel far without stumbling across a new quest hub bursting with missions to be completed. Blizzard keeps the addictive fires burning by giving you multiple advancement tracks to think about at the same time. Longtime World of Warcraft players become so attached to their characters because, in all those digitally-stored statistics,wow gold players see a portrait of themselves, a map of their leisure time carved in 1s and 0s. To the old standbys -- experience level, equipment, honor gained from player-versus player combat, reputation with various factions - Blizzard's added the new "achievements" system which tracks everything imaginable, from how many dungeons you've explored to how many pets you own. It's a never-ending free-for-all where players from both factions engage in siege warfare for control of strategic objectives that will give them access to special gear that can't be acquired any other way.