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Break the fear the very second you get it and strafe left or right to avoid combo
How to use it: You can use AM only when the fear or charm affect have been applied to you. If you click AM without FFXI Gil being feared or charmed it will do nothing and won’t go on cool down.
Cool-down: Fully feasted AM will have 3m cool-down (1 point = 9m, 2p=6m, 3p=3m) which is a lot. Never ever put in AM less than 3 points - either go all the way or forget it. With 1p the AM will have ridiculous cool-down of 9m and that’s just not fitting for any regular pvping.
Timing in fear or charm:
a) Feared by melee - when feared you will turn your back on your opponent who means smack-down on your back resulting in massive damage and most likely - stagger effect. Break the fear the very second you get it and strafe left or right to avoid combo.
b) Feared by ranger - you will run around like a headless chicken, but the combo will land on you anyway. Break the fear the second you get it (ranger applies only when forced to melee) and apply snare to prevent running.
c) Feared by caster – exactly the same as ranger respond with instant breaking and snap-kick.
When in group pvp the fear will fly around, use AM only if you are certain you can secure your kill.