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The main tank needs to have four healers
Battle: For this fight, a paladin or feral druid tank may be more Metin2 Yang effective while learning the fight due to the number of a warriors shield block charges. Earthquakes eat one of the charges, which may leave a warrior at risk of a possible crushing blow. Paladins simply have more charges for their block abilities and feral druids are designed to literally eat such charges.
If healers are on the top of their game, however, it should not be a problem. Generally, the main tank needs to have four healers healing at all times while other healers focus on raid healing and the murloc tanks.
Earthquakes and Murlocs: Damage on Moro-grim should be steady. Melee players stand behind Moro-grim at his feet. Ranged damage dealers and healers stand behind them in a tight group. Damage Moro-grim as a normal boss until the first earthquake comes.
Once the murlocs spawn, the begin running to the raid. Set up a Frost Nova rotation to lock all of the murlocs in a set area, such as the middle of the ramp near where Moro-grim is being tanked. All AoE caters then burn down the murlocs. Mages can also cast both Flame-strike and Blast Wave.
Warlocks should cast Seed of Corruption on each murloc as well as Shadow Fury if available. Hunters should use Multi-shot and Volley. Paladins can use Consecration spells and Warriors should Cleave, use Piercing Howl, and Demoralizing Shout.