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We are preparing this for level 22 when the damage will spike in the online game
Level 16: Hurdle
By now you’re probably wishing you had some vertical movement. Hurdle will help ease the pain a little FFXI Gil, and opens the fitness pool. Stamina is on the horizon. You want this badly.
At level 16 you can also nab conserve power, which is a great power, but stamina is better. We’ll take that CP later on. Conserve power is not an alternative to stamina, because it can only be up a fraction of the time. Plus, stamina is still useful while CP is up.
Level 17: Slots: Bone smasher [2], Bones masher [3]
Bones masher continues to grow in power. We’re preparing this for level 22 when the damage will spike.
Level 18: Health
If you want stamina at 20, you must take a second fitness power at 18. Your choices are between health and swift. Swift makes you run a bit faster, but you have super speed for that and swift don’t help much.
Health on the other hand will help ease one of your greatest drawbacks - the lack of self healing. Health alone will regenerate your HP in 3 minutes rather than 4 without.
Blaze could have been taken here, and is another great power we’re going to take, but later.
Level 19: Slots: Bones masher [4], Bones masher [5]
Almost there!