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Wow gold players always have that urge to tell their story.
I'd go on to say it's actually pretty bad. It's not as important a zone like Azshara. So it will probably get less of the treatment,because the people who reach that point are probably going to somewhere else at that point [anyway]. It's not as important as Aziara, which is now a [level] 10-to-20 zone for the Horde. That absolutely was terrible before, and now it's got to be amazing.Gamasutra: So as you said, you guys have been doing this for well over five years now, and you've learned a lot. What are some of the things you've learned about MMO design, particularly when it comes to conveying story in an integrated, interesting way?The most important one, I think, and this is just from sitting at meetings -- any new guys who come in, wow gold players always have that urge to tell their story. "I'm going to tell this amazing story. It's going to make you weep when you read it."That's when I stop them right there. I'm like, "Stop right there. Nobody's going to read whatever you're trying to do. It could be the greatest thing since Hemingway. Nobody cares. Nobody cares. Nobody's going to read it." You have to take a different approach, and you show the wow gold player that.It's the old adage: show, don't tell. You show them. It's a different world. That's when you're starting down the right path.When we first started doing this, sure we knew it, but we didn't understand it. There's a difference, and it only really comes from practice.